Sound Designer Job at Valve Corporation, Washington DC

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  • Valve Corporation
  • Washington DC

Job Description

We’re always looking to add talented individuals to our team.

We are always looking for outliers in the craft of sound design that demonstrate a broad range of skills:

  • Experience producing industry-leading work
  • Outstanding ability to create impactful sound assets that express a unique creative voice
  • Deep knowledge of sound synthesis, recording, and digital audio concepts and techniques
  • Ability to create sophisticated sound behavior using scripting environments
  • Self-directed daily operation using player-centric priorities, informed by conversation with peers

At Valve we look beyond hiring for a set position, but instead, we seek exceptional people with broad skill sets who also exhibit deep expertise in their chosen craft. The sound designers at Valve work with a world-class group of artists working with writers, software engineers, and designers who are continually creating and releasing compelling entertainment experiences to players around the world.

Like most roles at Valve, we don't have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire.

When submitting your portfolio, include in-game examples of your audio design and implementation. Please outline the contributions you made to the project and which parts of the reel highlight the value you added to the piece.

Sorry, we do not accept student reels.

Apply now!

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